2D Platformer Tutorial
My proposed Modifications for this game are
1. Fully revamp level 1 to be a horizontal standard level with some enemies, fairly straightforward.
2. Non-linear level design, explore a big level with multiple doors, keys, and enemies and find your way out.
3. "Getting Over It" / "Jump King" inspired level where the player has to ascend and go through multiple difficult platforming segments.
I want each level to have its unique vibe, and I want to experiment with backgrounds, tilemaps, and such. I plan to put lots of effort into this one, I hope I can exceed my expectations.
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