2D Platformer
For my Modifications, I focused on designing 3 unique levels, all with their own challenges and unique aesthetics. Level 1 starts in a grand cave system as you enter the space station. Its a fairly straightforward level, with a mix of parkour and enemies for its challenge. Level 2 is a bit of a "puzzle" and utilizes multiple doors and key systems, as well as unique enemy and platform placements. Level 3 is a tall, vertical ascension, missing jumps could mean losing lots of progress in your ascension, and features an optional boss fight in the beginning.
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